limit the number of corpses (and reuse the ones already placed when the max is reached), that way the corpses wont bog the game down if the player dies too often.
secondly, half of the deaths seem to come from a failure to separate pre-death momentum from post-death/respawn momentum, resulting in a lot of respawn-into-pit and similar double-deaths (that IMHO do not qualify for a corpse)
This is absolute bliss. As a metroidvania afficionado i was craving for new exploration platformers like this one, but wasn't expecting this level of quality. The ambience musics provides, the feeling of being lost in a huge map, the graphic "hints", the colours choice... everything works perfectly fine. This is pure inspiration for my next games! Congrats on putting this together in only 2 weeks. You got yourself a new follower for sure. Also:
-How many puzzle-platformer logics would you like?
game starts to lag after dying a thousand times. I don't know if i keep trying to explore the same area or there is nothing there. my favorite game of the jam.
hey thanks. that’s really kind. there’s a bunch of bugs and inefficiencies that i should clean up, one being that I never actually clean up the pointless corpses that get left behind when you die. so those thousand deaths are tracking 1000 corpse entities across the map. i thought it was kind of funny for the jam. i’ll be honest, i didn’t expect anyone to play it that long!
I loved it. Smooth controls. Nailed the aesthetics and the backdrop. Screen effects look nice (though I noticed some glitches too - maybe on purpose?) Right kind of frustrating. Remembered my save point after leaving (props for that). Lose a little because it's not technically 64x64. Will make a good platformer if you use it as the base for something outside the restrictions. Looking forward to what you do next with it.
Lovely little platformer with very challenging gameplay. I would love to play a version of this with a larger display and slightly more polished gameplay. Great potential.
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Really well done. I wanted a map so bad. It's a fairly complex layout and easy to get lost. Might just be my preference though!
Little tip:
limit the number of corpses (and reuse the ones already placed when the max is reached), that way the corpses wont bog the game down if the player dies too often.
secondly, half of the deaths seem to come from a failure to separate pre-death momentum from post-death/respawn momentum, resulting in a lot of respawn-into-pit and similar double-deaths (that IMHO do not qualify for a corpse)
This is absolute bliss. As a metroidvania afficionado i was craving for new exploration platformers like this one, but wasn't expecting this level of quality. The ambience musics provides, the feeling of being lost in a huge map, the graphic "hints", the colours choice... everything works perfectly fine. This is pure inspiration for my next games! Congrats on putting this together in only 2 weeks. You got yourself a new follower for sure. Also:
-How many puzzle-platformer logics would you like?
-bitmapkid: Yes
game starts to lag after dying a thousand times. I don't know if i keep trying to explore the same area or there is nothing there. my favorite game of the jam.
hey thanks. that’s really kind. there’s a bunch of bugs and inefficiencies that i should clean up, one being that I never actually clean up the pointless corpses that get left behind when you die. so those thousand deaths are tracking 1000 corpse entities across the map. i thought it was kind of funny for the jam. i’ll be honest, i didn’t expect anyone to play it that long!
I loved it. Smooth controls. Nailed the aesthetics and the backdrop. Screen effects look nice (though I noticed some glitches too - maybe on purpose?) Right kind of frustrating. Remembered my save point after leaving (props for that). Lose a little because it's not technically 64x64. Will make a good platformer if you use it as the base for something outside the restrictions. Looking forward to what you do next with it.
Lovely little platformer with very challenging gameplay. I would love to play a version of this with a larger display and slightly more polished gameplay. Great potential.